- KDE Plasma 5.7
- KDE Plasma 5.7 Beta
- KDE e.V. Joins Advisory Board of The Document Foundation
- KDE Doing a Survey for Input on our Mission
- LaKademy 2016 ‒ strewing FLOSS culture
|WireGuard, Secure Network Tunnel with Modern Crypto|
|Two in one|
|KTextEditor gets Scrollbar and Code Folding Preview (Updated)|
|Migrating to Nextcloud 9|
|Bug fixed after 13 years|
- Krita on Windows :: Re: Request Feature
- KDE Neon :: Re: Question about Firefox's tabs on KDE.
- Krita on Windows :: Request Feature
- Appearance & System Customization :: Re: Kubuntu 16.04 text color in Notes Widget
- Eigen :: Re: Expression templates and ceil in Eigen dev branch
The KDE® Community is an international technology team dedicated to creating a free and
user-friendly computing experience, offering an advanced graphical desktop, a wide variety of
applications for communication, work, education and entertainment and a platform to easily build
new applications upon. We have a strong focus on finding innovative solutions to old and
new problems, creating a vibrant atmosphere open for experimentation.
KDE Releases Applications 16.08 Beta
22 July, 2016. KDE ships KDE Applications 16.08 Beta
Plasma 5.7.2 Released
Tuesday, 19 July 2016. Plasma 5.7.2 release.
KDE Releases Applications 16.04.3
12 July, 2016. KDE ships KDE Applications 16.04.3.
KDE Releases Frameworks 5.24.0
9 July, 2016. KDE ships monthly release of KDE Frameworks 5, our modular Qt libraries.
Blinken is based on an electronic game released in 1978, which challenges players to remember sequences of increasing length. On the face of the device, there are 4 different color buttons, each one with their own distinctive sound. These buttons light up randomly, creating the sequence that the player must then recall. If the player is successful in remembering the sequence of lights in the correct order, he advances to the next stage, where an identical sequence with one extra step is presented. If the player makes a mistake, the game is lost, and the player must start again from the beginning. The goal is to get a high score - each step in the sequence is worth one point, so correct entry of a sequence of 8 lights is worth 8 points on the high score table.