Step - Interactive Physical Simulator
Step is an interactive physical simulator. It allows you to explore the physical world through simulations.
Features
- Classical mechanical simulation in two dimensions
- Particles, springs with dumping, gravitational and coulomb forces
- Rigid bodies
- Collision detection (currently only discrete) and handling
- Soft (deformable) bodies simulated as user-editable particles-springs system, sound waves
- Molecular dynamics (currently using Lennard-Jones potential): gas and liquid, condensation and evaporation, calculation of macroscopic quantities and their variances
- Units conversion and expression calculation: you can enter something like "(2 days + 3 hours) * 80 km/h" and it will be accepted as distance value (requires libqalculate)
- Errors calculation and propagation: you can enter values like "1.3 ± 0.2" for any property and errors for all dependent properties will be calculated using statistical formulas
- Solver error estimation: errors introduced by the solver is calculated and added to user-entered errors
- Several different solvers: up to 8th order, explicit and implicit, with or without adaptive timestep (most of the solvers require GSL library)
- Controller tool to easily control properties during simulation (even with custom keyboard shortcuts)
- Tools to visualize results: graph, meter, tracer
- Context information for all objects, integrated wikipedia browser
- Collection of example experiments, more can be downloaded with KNewStuff2
- Integrated tutorials
Developed By
Authors:
- Vladimir Kuznetsov <ks.vladimir@gmail.com>
Original author - Carsten Niehaus <cniehaus@kde.org>
Code contributions
License
Step is distributed under the terms of the GNU General Public License (GPL), Version 2.

